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| X helmet art by Vibina |
Now that I completed the second arc of Relic from the Seas I think I'll share some information regarding the writing process of the Lumine arc.
*Some spoilers ahead*
I created Lumine's 8 Maverick generals trying to make them as different from the ones in the X games as possible. I tried not to repeat any animal, the exception being shark based Tsunami Mako. Designing the special weapons was also a little difficult, so I simply based them on the personalities of the individual maverick.
Something that ended up working in my favor was giving two mavericks to each of the four hunters featured in the arc (X, Zero, Axl and Vile), because this helped make those eight chapters more interesting and less repetitive.
Bringing back locations from previous games (Laguz Island from X-treme 2, for example) helped me set the story in the X timeline better, and it's a good way to connect it to events that happened before.
The Sigma-MK9, or Sigma copy, was actually an idea that I wanted to include even before I decided Lumine would be the main villain of the second arc. Hey, this is a Mega Man X story, of course Sigma had to show up at some point.
Another detail is that for each Maverick "stage" I used music from the games for inspiration when designing it, that was something new for me, but I think it helped make the chapters devoted to each Maverick General better.
There are many deleted scenes in this arc. Sadly, they are truly deleted and lost, but they were not that good in my opinion. Most of them involved the navigators doing things that, once I took a second look, were either stupid or too out of character.
One extra I want to share with you is the Maverick layout I used when planning which hunter would fight each one. You may find it interesting.
List of mavericks
|
Special Weapon
|
Weakness
|
Locations
|
Hunter
|
Tsunami Mako
OST: Inami Temple (Rainy turtloid theme)
|
Tsunami Wave
|
X buster / Triple bomb
|
Deep Sea laboratory (sea)
|
X
|
Bomb Triceratopon
OST: Metal Shark Player theme
|
Triple bomb
|
Ice Slither
|
Missile factory (City)
|
Vile
|
Thunderbolt Falcon
OST: Destroy the time bombs (Skiver Theme)
|
Thunder Striker
|
Flash claw
|
Aeronautics research center (Mountain)
|
Axl
|
Claw Leoparder
OST: Sting Chameleon theme.
|
Flash claw
|
Acid bubble
|
Archaeological Excavation camp (grassland)
|
Vile
|
Flame Scorpion
OST: Tunnel Rhino theme
|
Fire stinger
|
Tsunami wave
|
Military base (desert)
|
Axl
|
Acidflow Venus Trap
OST: Toxic Seahorse theme
|
Acid bubble
|
Magnet barrier / Ice Slither (charged)
|
Abandoned weather tower (Jungle)
|
X
|
Magnetoid Mole
OST: Morph Moth theme.
|
Magnet barrier
|
Thunder Striker
|
Geothermal plant (mine)
|
Zero
|
Frostbite Fox
OST: Snow Base Area 2 (Frost Walrus)
|
Ice Slither
|
Fire stinger
|
Air purifier central (Frozen forest)
|
Zero.
|
Boss ambush
All mavericks at once
|
removed
|
removed
|
removed
|
removed
|
Mandala Q-5
OST: Gate’s stage 1
|
Attack: Spinning lasers
|
Acid bubble
|
Secret factory first ring. Main warehouse
|
Axl. He gets hurt.
|
Sigma Body MK-9
OST: Doppler stage 3
|
Attacks: Ice axe & Flame axe.
|
Ice Spear Missile / Burning Riot Missile
|
Secret factory second ring.
|
Vile. He gets hurt
|
Lumine
OST: Sigma battle 1, MMX1
|
Can use the eight special weapons.
|
Fire stinger / Thunder Striker
|
Secret factory third ring.
|
X, Zero
|
Emperor Lumine
OST: Kaiser Sigma battle
|
Eight special weapons & Nightmare
extinction attack.
|
Laser Trident, (charged)
|
Secret factory fourth ring.
|
X, Zero
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